Category Archives: FLOSS

Lunatics production Kickstarter launched

Since a few days the Kickstarter fund-raising for the Lunatics animation production has begun! For those who don’t know Lunatics yet, it’s a project of animation (mostly cell-shaded 3D + some 2D) telling a “realistic” science-fiction story about the first settlers on the Moon. The project is using only free-software for production, and the result […]

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Starting work for the Lunatics project

Hi, I’m so excited to tell you I’m now part of the Lunatics project animation team 🙂 All useful informations on the project website: http://lunatics.tv/ This week I’ve made some work for the teaser that you’ll can see soon. The production of the pilot episode should start in September, and I’ll work mostly on the […]

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Another Krita painting, and thoughts about working color spaces

Here is a fun painting I did in my free time to keep on testing Krita before the next update release. “Lobo vs the Mutant-Squirrel” ( Lobo is a character of DC Comics; Mutant-Squirrel is just a random mutant-squirrel 😛 ) For this one, I’ve worked on a 16bit/channel canvas, using scRGB color space. Then […]

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LGM 2012 : Krita Workshop report

More details about the Krita workshop I made at Libre Graphics Meeting last week: The goal of this workshop was to teach my workflow to use Krita for comics-style drawing. After some explanations about my hardware and shortcuts setup (as some of you may know I use a joypad for all my shortcuts, using Qjoypad […]

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New brush engine mode in Krita: blend like in Mypaint

A few days ago, while I was away on LGM, Silvio Heinrich (a cool coder -and- painter from the Krita team) added the new Dulling mode to his “Color smudge” engine. So it’s now possible, in the “Smudge Rate” properties panel of this brush engine, to choose between “Smearing” or “Dulling” Smudge modes. “Smearing” is […]

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