LGM 2012: a crazy week in Vienna!

Back from the Libre Graphics Meeting, it’s been a crazy week with tons of cool people.
The event was happening in parallel with the Linuxwochen one in the FH Technikum, so the place was really filled with cool geeks, lots of good vibes in the place… :.)

Very interesting talks and workshops:
°Regarding color management I now want to get a ColorHug device, and I’m very happy and gratful to Kai-Uwe for helping me on getting his powerful Oyranos CMS software working right on Kubuntu 12.04. Complete tutorial to come next blog post 😉

°Ricardo and Ana made a great presentation on fonts improvements for the web using some magic scripts, I’ll have to give a try and experiment with this.
And I’ve been happy they brought some Libre Graphics Magazine 1.3 and latest 1.4, so I could complete my collection 😀

°Ramon Miranda made a nice show with his impressing painting work, showing the power inside the tools we have in free software, and giving his vision for the future of floss painting tools.. So cool I finally met him in real life, and we spent a lot of time talking about digital paiting tools and other things… Lot of fun!

°Martin Renold made an interesting talk about “predictable painting” related to his work on the mypaint brush, as if you don’t know he’s the original creator of mypaint… Now I see where the original coolness of mypaint comes from… With Jon Nordby (another important mypaint coder) also being there this year again, that was more representation of the mypaint team than last year and I’m sure it’ll help them to get things impoving fast in their cool painting software… Very cool people 😀

°Tom Lechner made a talk about his software Laidout, an experimental publishing tool that is very interesting, I should dig in when I’ve some time… As his soft, his artistic work is crazy, very good work. Much respect! So I’ve been glad to meet him this year again.

°The Scribus Team had an official workshop and some ponctual group-talk about how to improve scribus… Things are likely to evolve quicker than before, I’ve good hopes from what I’ve heard. Definitely the free software tool for traditional publishing work 😉

°Mairin Duffy and Emily Dirsh made some clever work on collaboration tools for free minded designers ;.)
Very interesting talk, I’m sure I’ll use these tools at some point…
A few interesting links to explore the subject HERE, HERE and HERE.

°Johan Engelen presented his work on Powerstroke, that is an awesome line width system for the vector graphics editor Inkscape. This kind of system already existed since a long time in synfig studio in a more simple way (but since a recent update came almost like this powerstroke feature with the “advanced outlines”), so I see how this will improve greatly the possibilities to use inkscape and synfig together when the conversion will be possible in the .sifz export from inkscape… Awesome things to come!

°CONGRATS TO THE GIMP TEAM for the 2.8 release, that happened right during LGM! The Goats are invading the place, and things are getting awesome with EXR support, opencl acceleration, gimp is here to stay the best floss image manipulation software … Also GEGL power is jumping beyond the barriers of Gimp and is already invading mypaint, and even some could go in exotic lands of Synfig, and who knows, maybe some could reach to pass the wall of Krita 😉 (as pippin told me, to make it short, that it can now be used as a kind of bindings without replacing another current system)

°Femke Snelting and Marcos Garcia talked about their activities for the Libre Graphics Reasearch Units that is a collaboration between four european Media-labs associations involved in free graphics artistic creation culture. It’s good to see such serious work on creating structures to develop such things. And of course this can be a big help to other libre graphics projects.

°A surprising “Remote talk” of Bassam Kurdali, director of the “Tube” Open Movie using Blender 3D for animation in a distributed pipeline. Crazy demo shots of rendering, making-of… at least one representation of Blender at LGM for this year, even if remote, is better than nothing. video available here.

And many other good talks, sorry for those I missed… This year’s program was so huge it was anyway impossible for 1 person to see everything :.D

Then the last day morning was busy for me:
-It started with the collaborative talk I did with Lukas Tvrdy, where he presented what happened since last year in Krita while I illustrated his words showing the features on the software.
-I made a talk/demo about synfig studio to introduce the basic history, concept and features. I prepared a (too big) demo that I had to fast-forward a bit, so I’ll convert it in an online tutorial soon.
-Two more talks related to synfig studio: first Konstantin Dmitriev (aka Zelgadis) presented the Morevna project and more precisely the Remake tool, that is a valuable little software that make workflow on a big-scaled project using Synfig and/or blender (and/or any software having a CLI available for rendering) much easier.
Third synfig studio talk was by Diego (aka eldruin), a coder from synfig team, presenting the possibilities to enhance synfig studio in the current state, sending a message to all potentially interested coders to join the fun!
-Then I made the Krita workshop about drawing comics-style illustration. For me it’s been a success as the room was filled, and mostly with great people whose I love the work, so it was an honor for me to have so much attention. We discovered some issues in Krita 2.4 packaging on Fedora that’s missing some features… But globally everyone learned a lot and was happy… It last almost 2 hours… mission complete!

Also many other surprises, like discovering the Vienna metalab, an impressive hackerspace where the community is really great and friendly. Knowledge-sharing power! Thanks to Pepi for the tour and for introducing me to Kallaballa, who showed me his work on a hack to make Gimp play sound/noise/music, called SoundFumble (thank you for uploading it so fast! ;)). It was so impressive that he managed to have a quick demo/live show with it at the LGM before the end. Everyone there was amazed 😀

Too bad the Tupi talk was cancelled, I didn’t have news about this but I’m a little sad the Tupi maintainer couldn’t make it happen…

Now I’m waiting for the cool photos taken there to spread all over the web. Too bad almost all the talks have not been recorded, but I’m lucky there was a video camera running the saturday morning, so my talks should be online some day soon.

Again many thanks to everyone who came to participate in any way and made this wonderful event happen…

See you next year… (in Madrid so !?!)

Posted in FLOSS | Tagged as: , , , , , ,

Krita 2.4 official release

Yeah! Finally the Krita team is proud to release the 2.4 version, along with the Calligra suite.
Check the annoucement on the website.
This release is dedicated in memory of Jean Giraud aka Moebius, whose work has always been a great source of inspiration, and will stay in my memory.

To celebrate this release, I’ve uploaded the tutorial videos from “Comics with Krita” DVD on my youtube channel:

Also the complete DVD is now available on bittorent, thanks to Freetorrent.fr.
You can still order the dvd+comic-book pack to support the Krita, enjoy the printed copy of the comics and have an original copy of the dvd for your collection ;.)

Enjoy!

Posted in Comics, FLOSS, Illustrations, Misc. | Tagged as: , ,

Going to LGM 2012

This year again I’m going to Libre Graphics Meeting (which is in Vienna this time, see my previous post).
I’ve submitted a Krita workshop about comics illustrations, and a collaborative talk+demo with Lukáš Tvrdý about Krita news.
Many thanks to KDE e.V. who accepted to support the Krita team for our participation there!

Also I’ve submitted two small talks about Synfig studio (the first about tracing a frame, the second about animating it), to show some useful tips and tricks. It’s a very powerful software, but as it contains so much features (including many original ones you may never have seen elsewhere) it can be quite difficult to find out what you need when you start using it. Also LGM will be a good place to launch a call for participation, as I know the Synfig project is looking for more developers and users involved in the community to give some help.

See you there?! ;.)

Posted in Animations, Comics, FLOSS, Misc. | Tagged as: , , , ,

Libre Graphics Meeting 2012 in Vienna

This year, the 7th Libre Graphics Meeting while happen in Vienna, at the UAS Technikum, from May 2-5.
For those who don’t know it yet, LGM is “the annual gathering for users and developers of free and open source graphic software: artistic tools that are free for anyone to use and modify. LGM gives software developers, artists, designers and other creative professionals the opportunity to collaborate, share their work and learn from each other in a lively event.”

Go to the official LGM 2012 website to read the end of the press release and register yourself. You can support the event with a donation to help cover travel costs for volunteer developers and presenters that would otherwise be unable to make it happen.

Talk proposals are open until March 1st.

Posted in FLOSS, Misc.

New Presets for Krita 2.4

For krita 2.4 release, we’ve tried to get a good pack of default presets.
The goal is to get some good tools out of the box, and to show special features and engines.

A few weeks ago I made a first selection from my presets, and those from David Revoy and Ramon Miranda (and a few others from developers). It was already a good set, but some were too much identical, and name organisation wasn’t very good to find what you need.
So I’ve cleaned the selection (removed around 1/4 of all presets), corrected problematic icons, and most important renamed all presets to be classified in categories (with maximum 4 categories to not have too long names). Those can be used as tags in the presets search engine to display only the category(ies) you need.

There are 12 “first level” categories:
-Basic (presets using a simple round tip)
-Block (presets using a block/square tip)
-Curve (presets using Curve engine)
-FX (presets with special blending modes for fx)
-Grid (presets using Grid engine)
-Hatch (presets using Hatching brush)
-Pencil (pencil-like presets)
-Rake (presets using a rake tip)
-Shape (presets using current experimental engine to-be-renamed shape engine)
-Sketch (presets using Sketch brush engine)
-Splats (presets using Spray engine and other splats)
-Textured (presets using a textured tip)

Then 2nd part of the name can be:
-paint (for painting presets)
-shade (for shading presets)
-mix (for mix paint presets)
-smudge (for smudge presets)
-Erase (for eraser presets)
-Ink (for inking presets)

Then there can be as optional 3rd part of the name:
-Tilt (for presets using tilt -ascension and declination sensors- that are not available on all tablets)
-Over (because it’s a kind of special painting mode)

Finally, last part of the word can be any adjective, number or reference to identify it.

So check it in next Krita update, or now if you build it yourself ;.)
I hope you’ll find it useful!

Posted in FLOSS, Illustrations, Misc. | Tagged as: , , , , ,